Unity Developer

Chebanov Andriy

Hi, my name is Andriy! I am Unity C# Developer with nearly 5 years of experience in game development. As a Game and App Developer with commercial releases on the App Store and Google Play. I specialize in building cross-platform games and applications using Unity and Unreal Engine 5, with strong programming skills in C# and C++. I have hands-on experience designing and implementing multiplayer architectures, including Unity Relay, Photon, PlayFab, as well as custom backend solutions built with PHP.

Projects

  1. https://play.google.com/store/apps/details?id=com.Promotich.miaStoriesTogether [GPGS, CCD, Notifications, IAP Purchase, Monetization, ADS]
  2. https://github.com/Silimon4ikGitHub/ZombieShooter
    [Unity, C#, TPS Controller, Opsive Controller, Proops, Ragdoll]
  3. https://github.com/Silimon4ikGitHub/Dice
    [Unity, C#, Photon Network, PUN 2, Photon View, Network Menu]
  4. https://github.com/Silimon4ikGitHub/Pool8
    [Unity, C#, Physics 3D, Sound, Slider, Quaternions, Physics Material, Colliders]
  5. https://github.com/Silimon4ikGitHub/FireMan2D
    [Unity, C#, TileMap, UI, Animation, Menu, Scenes, Slider]

Work Experience

Project Tech Lead CHECKMAT (https://checkmat.net)

July 2025 - Present

  • Managed End-to-End Product Lifecycle & Compliance Management(initial concept-to-AppStore/PlayMarket).
  • Architected and Implemented Scalable Game Systems - Matchmaking & Social (friends system, calibration, leaderboard, ladder).
  • Developed and Deployed an Intelligent Bot Ecosystem.
  • Established CI/CD Pipelines and A/B Testing Frameworks

Full stack Developer PROMOTICH (https://www.promotich.team)

August 2024 - May 2025

  • Led the technical development of a mobile game project from concept to release on Google Play and App Store.
  • Implemented API calls for content delivery and usage.
  • Developed a visual novel engine using a node-based constructor.
  • Implemented game monetization systems: pay-to-play, pay-to-win, and cosmetic purchases.

Junior Developer Blakbird

October 2023 - July 2024

  • Integrated Unity Cloud Services.
  • Integrated PlayFab Services.
  • Developed gameplay mechanics for a Team Fight RPG.
  • Implemented systems for saving, quests, characters, attributes, enemies, game modes, and more.

Education

FoxMinded school

Unity 3D Mentoring Course

October 2022 - March 2023

Azov Maritime Institute NU ONMA

Navigation - Bachelor

September 2013 - June 2017